Post by Bagels on Sept 6, 2017 11:15:20 GMT -5
MENTALLO
Quote
What a team we shall make! With my brain, there can be no secrets from me! I can see everything... learn anything! Even S.H.I.E.L.D. will be helpless to cope with me! And the Fixer shall fashion me weapons... weapons such as the world has never dreamed of! Together, we can rule mankind!
Appearance
Height: 5'10"
Weight: 175
CP: 0
HP: 1
Background
Although his telepathic ability emerged during adolescence, Marvin Flumm grew up content to be a shoe salesman . He was recruited by S.H.I.E.L.D.'s E.S.P. division, led by Niles Nordstrom. After learning the use of his ability, Flumm hatched a plan to gain control of S.H.I.E.L.D., but was forced to flee when he was discovered. He did manage to steal special equipment to augment his abilities, and he used these to create his identity of Mentallo.
Flumm later allied himself with fellow criminal Norbert Ebersol, a.k.a. Fixer, and they nearly succeeded in raiding S.H.I.E.L.D.’s New York headquarters before being forced to escape. The two began to work for the terrorist organization Hydra. One of their most involved missions for Hydra involved the pair tapping into S.H.I.E.L.D. computer systems, but this plot was prompted by Hydra’s usurper, Baron Karza, archenemy of the Microns. The Microns battled Mentallo and the Fixer, and the Micron’s Commander forced Mentello’s helmet off, bombarding him with telepathic information that overloaded his mind and rendered him comatose.
Attributes
Might: 2D+2
Brawling 4D+2
Agility: 2D+2
Dodge 3D+2
Wit: 3D
Trades 4D
Intuition 4D
Crime 5D
Charm: 2D+2
Mutant Perks
ESP (2) (Wit vs Charm)
Illusions (2) (Wit vs Wit)
Clairvoyance (3) -concentration- can detect stationary objects w/in 300 ft, cannot track moving objects
Perks
Criminal (5)-OPS double a roll related to criminal acts
Knows Somebody (0) Secret agents
Complications
Vicious
Alignment
Neutral Evil
|Block 14 | Dodge 11 | Parry - | Soak 8(10) |
Funds
3 D |Auto<3 |Avg 4-9 |Lux>10 |
Equipment:
Body Armor (+2)
Mental Helmet (+1D to psychic rolls)
Quote
What a team we shall make! With my brain, there can be no secrets from me! I can see everything... learn anything! Even S.H.I.E.L.D. will be helpless to cope with me! And the Fixer shall fashion me weapons... weapons such as the world has never dreamed of! Together, we can rule mankind!
Appearance
Height: 5'10"
Weight: 175
CP: 0
HP: 1
Background
Although his telepathic ability emerged during adolescence, Marvin Flumm grew up content to be a shoe salesman . He was recruited by S.H.I.E.L.D.'s E.S.P. division, led by Niles Nordstrom. After learning the use of his ability, Flumm hatched a plan to gain control of S.H.I.E.L.D., but was forced to flee when he was discovered. He did manage to steal special equipment to augment his abilities, and he used these to create his identity of Mentallo.
Flumm later allied himself with fellow criminal Norbert Ebersol, a.k.a. Fixer, and they nearly succeeded in raiding S.H.I.E.L.D.’s New York headquarters before being forced to escape. The two began to work for the terrorist organization Hydra. One of their most involved missions for Hydra involved the pair tapping into S.H.I.E.L.D. computer systems, but this plot was prompted by Hydra’s usurper, Baron Karza, archenemy of the Microns. The Microns battled Mentallo and the Fixer, and the Micron’s Commander forced Mentello’s helmet off, bombarding him with telepathic information that overloaded his mind and rendered him comatose.
Attributes
Might: 2D+2
Brawling 4D+2
Agility: 2D+2
Dodge 3D+2
Wit: 3D
Trades 4D
Intuition 4D
Crime 5D
Charm: 2D+2
Mutant Perks
ESP (2) (Wit vs Charm)
Illusions (2) (Wit vs Wit)
Clairvoyance (3) -concentration- can detect stationary objects w/in 300 ft, cannot track moving objects
Perks
Criminal (5)-OPS double a roll related to criminal acts
Knows Somebody (0) Secret agents
Complications
Vicious
Alignment
Neutral Evil
|Block 14 | Dodge 11 | Parry - | Soak 8(10) |
Funds
3 D |Auto<3 |Avg 4-9 |Lux>10 |
Equipment:
Body Armor (+2)
Mental Helmet (+1D to psychic rolls)