Post by Bagels on Jun 18, 2016 7:21:51 GMT -5
Characters start with 1 hero point and may spend it before any roll. Hero Points provide a variety of options, but once spent the point is lost.
Hero Points are earned through superior play and given as an incentive by the GM to help encourage the style of action desired in a game. If playing a high-fantasy game (surprise!) and the character makes a clever quip using the “in-game” jargon that makes everyone laugh without disrupting play that may be worth a Hero Point. Unless completely against the nature of the game played, extremely clever or epic ideas and grand heroic deeds should always be rewarded.
Use in Nerds'n'Nightmares
•Continuing to remain conscious after reaching 0HP (CAREFUL!! You still make death saving throws, and if you continue to take damage, Boromir, you'll die at -1/2HP anyway)
•Gaining a +5 (per tier) to any single roll (up to 3 points may be used at one time).
•Make a small change to their location (locating an unlocked window, finding a Potion of MacGuyver, etc.)
•“Buy” a clue. Sometimes players are at a lost or think they might have missed something. This gives them the option to find that detail that they would have otherwise missed.
•Steamroller. Spend a Hero Point to make continuous attacks until you miss. This could be done solo or coordinated with other players, everyone spending a point and attacking until they each drop out due to a miss.
Use in Mini 6
•Gaining a +6 to any single roll (up to 3 points may be used at one time when using this effect).
•Just a flesh wound. Once per combat a hero point can be used to reduce the severity of a character’s wounds one level.
•Make a small change to their location (locating an unlocked window, finding a can of WD40 and a roll of duct tape, etc.)
•“Buy” a clue. Sometimes players are at a lost or think they might have missed something. This gives them the option to find that detail that they would have otherwise missed.
•Steamroller. Spend a Hero Point to make continuous attacks until you miss. This could be done solo or coordinated with other players, everyone spending a point and attacking until they each drop out due to a miss.
Hero Points are earned through superior play and given as an incentive by the GM to help encourage the style of action desired in a game. If playing a high-fantasy game (surprise!) and the character makes a clever quip using the “in-game” jargon that makes everyone laugh without disrupting play that may be worth a Hero Point. Unless completely against the nature of the game played, extremely clever or epic ideas and grand heroic deeds should always be rewarded.
Use in Nerds'n'Nightmares
•Continuing to remain conscious after reaching 0HP (CAREFUL!! You still make death saving throws, and if you continue to take damage, Boromir, you'll die at -1/2HP anyway)
•Gaining a +5 (per tier) to any single roll (up to 3 points may be used at one time).
•Make a small change to their location (locating an unlocked window, finding a Potion of MacGuyver, etc.)
•“Buy” a clue. Sometimes players are at a lost or think they might have missed something. This gives them the option to find that detail that they would have otherwise missed.
•Steamroller. Spend a Hero Point to make continuous attacks until you miss. This could be done solo or coordinated with other players, everyone spending a point and attacking until they each drop out due to a miss.
Use in Mini 6
•Gaining a +6 to any single roll (up to 3 points may be used at one time when using this effect).
•Just a flesh wound. Once per combat a hero point can be used to reduce the severity of a character’s wounds one level.
•Make a small change to their location (locating an unlocked window, finding a can of WD40 and a roll of duct tape, etc.)
•“Buy” a clue. Sometimes players are at a lost or think they might have missed something. This gives them the option to find that detail that they would have otherwise missed.
•Steamroller. Spend a Hero Point to make continuous attacks until you miss. This could be done solo or coordinated with other players, everyone spending a point and attacking until they each drop out due to a miss.