Post by Bagels on Nov 19, 2014 3:44:55 GMT -5
Here's where you can nominate your buddy for a Hero Point. You cannot nominate yourself. Things that are funny, awesome, or just plain cool go here.
ABOUT HERO POINTS
Characters start with 1 hero point and may spend it before any roll. Hero Points provide a variety of options, but once spent the point is lost:
DnD:
And, slightly different:
Mini 6:
Hero Points are earned through superior play and given as an incentive by the GM to help encourage the style of action desired in a game. If playing a high-fantasy game (surprise!) and the character makes a clever quip using the “in-game” jargon that makes everyone laugh without disrupting play that may be worth a Hero Point. Unless completely against the nature of the game played, extremely clever or epic ideas and grand heroic deeds should always be rewarded.
ABOUT HERO POINTS
Characters start with 1 hero point and may spend it before any roll. Hero Points provide a variety of options, but once spent the point is lost:
DnD:
• Recharge a Daily power.
• Keep going after reaching 0 hit points (watch out! you still make death saving throws, plus can still die from taking negative-bloodied HP damage!)
• Gaining a +5 (per tier) to any single roll (up to 2 points may be used at one time).
• Make a small change to their location (locating an unlocked window, finding a Potion of MacGuyver, etc.)
• “Buy” a clue. Sometimes players are at a lost or think they might have missed something. This gives them the option to find that detail that they would have otherwise missed.
• Steamroller. Spend a Hero Point to make continuous attacks until you miss. This could be done solo or coordinated with other players, everyone spending a point and attacking until they each drop out due to a miss. (cannot be used with Magic Missile)
• Keep going after reaching 0 hit points (watch out! you still make death saving throws, plus can still die from taking negative-bloodied HP damage!)
• Gaining a +5 (per tier) to any single roll (up to 2 points may be used at one time).
• Make a small change to their location (locating an unlocked window, finding a Potion of MacGuyver, etc.)
• “Buy” a clue. Sometimes players are at a lost or think they might have missed something. This gives them the option to find that detail that they would have otherwise missed.
• Steamroller. Spend a Hero Point to make continuous attacks until you miss. This could be done solo or coordinated with other players, everyone spending a point and attacking until they each drop out due to a miss. (cannot be used with Magic Missile)
And, slightly different:
Mini 6:
• Recharge a once-per-session (OPS) perk.
• Gaining a +6 to any single roll (up to 3 points may be used at one time when using this effect).
• Just a flesh wound. Once per combat up to 2 hero points can be used to reduce the severity of a character’s wounds one level.
• Make a small change to their location (locating an unlocked window, finding a can of WD40 and a roll of duct tape, etc.)
• “Buy” a clue. Sometimes players are at a lost or think they might have missed something. This gives them the option to find that detail that they would have otherwise missed.
• Steamroller. Spend a Hero Point to make continuous attacks until you miss. This could be done solo or coordinated with other players, everyone spending a point and attacking until they each drop out due to a miss.
• Gaining a +6 to any single roll (up to 3 points may be used at one time when using this effect).
• Just a flesh wound. Once per combat up to 2 hero points can be used to reduce the severity of a character’s wounds one level.
• Make a small change to their location (locating an unlocked window, finding a can of WD40 and a roll of duct tape, etc.)
• “Buy” a clue. Sometimes players are at a lost or think they might have missed something. This gives them the option to find that detail that they would have otherwise missed.
• Steamroller. Spend a Hero Point to make continuous attacks until you miss. This could be done solo or coordinated with other players, everyone spending a point and attacking until they each drop out due to a miss.